I’ve decided to call my new homebrewed campaign setting the Known World, using the Duchy of Ashlar and the surrounding lands developed by Creighton Broadhurst and Raging Swan Press as its foundation. What appeals to me is how well it supports the kind of D&D I enjoy: detailed towns, dangerous wilderness, ancient ruins, and plenty of opportunities for exploration.
There is enough established material to give the setting a strong identity while leaving room for my own additions. That balance makes it easy to imagine building a long lasting campaign here. Our campaign will begin in Dulwich, with Shadowed Keep on the Borderlands as the opening adventure. I absolutely love this adventure and how much it offers within a relatively small area.
The keep’s history, competing inhabitants, hidden locations, and connections to Dulwich give the players plenty to investigate. I especially appreciate the opportunities to negotiate, explore, and approach problems in different ways. It is exactly the sort of adventure I want at the beginning of a campaign, with enough depth to help establish the characters and their relationships with the surrounding area.The setting has a strong old-school fantasy feel, which is one of its biggest attractions for me. Settlements offer a measure of security, journeys require preparation, and abandoned places give adventurers reasons to take risks. Information, supplies, and good judgment can all matter when the party heads beyond town. I enjoy a game where the players have to consider their options and where their decisions have consequences. Ashlar’s dangerous borders and layers of forgotten history provide plenty of material for that style of play.
I also like the attention given to everyday life and local concerns. Businesses, temples, guilds, and political rivalries help make a town somewhere the players can get involved with over time. A dependable stable owner or a familiar innkeeper can become an important part of the campaign, especially when the party regularly returns to the same community.
Dulwich gives me a strong starting point for building those connections. As the characters develop friendships, obligations, and reputations, their adventures can have a meaningful effect on the place they call home. Creighton Broadhurst and Raging Swan Press are doing an outstanding job fleshing this world out. I appreciate the care put into NPC personalities, settlement details, local history, and adventure hooks that I can actually use at the table. Their material gives me ideas while still allowing me to adapt things to suit my players and campaign. The connections between individual locations and the wider setting are particularly useful, making it easier to expand outward as the group explores. It is the kind of development that keeps me interested in seeing what they release next. I’m especially excited about the upcoming campaign setting map, which I understand may arrive during Q4 of 2026 or possibly Q1 of 2027. Seeing how the developed regions connect will help me plan journeys and consider where our adventures might eventually lead beyond Ashlar.I enjoy following a setting as it grows, particularly when the existing material already provides so much inspiration. Between my enthusiasm for Shadowed Keep on the Borderlands, the quality of the setting material, and the freedom to make it our own, I can see the Known World supporting our campaign for a long time.




















